GENDER ROLES OF CHILDREN


    Children are “socialized into a highly gendered-stereotyped culture of computer (in which) computer games and educational programs reflect gender biases and stereotypes.” (Martin 1998)  The themes of these games emphasize action, adventure, violence, sports and competition, almost always painting an exaggerated image of “gender stereotypes of macho, dominant males and submissive or sexual females.”  (Martin 1998)  With images such as these being shown to young children of both genders, how does this urge a sense of equality among the sexes?  How are children supposed to know the difference between reality and fantasy when they are playing hours of Mortal Combat a day, watching nothing but gory battles and scantily clad females?  Are these recreational tools going to diffuse the patriarchy that rules over our society, or are they taking part in promoting it?
 

Superman graphic used with permission from JOSE@FXSTATION.COM
Jen graphic used with permission from FIASCO@MAIL.LM.COM


Gender Roles in Cyberspace How Does Cyberspace Affect Gender Roles
in the American Family?
Who's Using the Internet? Do You Speak my Language?
Gender Specific Communication References

From the Flinstones to the Jetsons:
How Technology is Sprocketing the American Family into the New Millennium
 

PROJECT HOME PAGE Child-Parent Dynamics in the CyberAge by Michael Johnson
The Cyber-Struggle Between Parents and Children by Julie Carvey Computer and Internet Demographics 
by Jason Stewart

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This project was produced for Psy 380, Social Psychology of Cyberspace, Spring 1999,  at Miami UniversityAll graphics in these pages are used with permission or under fair use guidelines, are in the public domain,  or were created by the authors.  Last revised: .   This document has been accessed   times since 1 May 1999.  Comments & Questions to R. Sherman