Over the past two decades, electronic games have become
ingrained in our culture. Childrens fixation with these games initially alarmed
parents and educators, but educational researchers soon questioned whether the motivation
to play could be tapped and harnessed for educational purposes. However, although many
claim that educational potential lies within video games, they still have not been
universally been regarded as a quality learning tool. Patricia Greenfield (Mind and
Media) claimed in 1984 that with increasing technology and increased research that
future video games would be a vital component to the educational process. David Sheff (Video
Games: A Guide for Savvy Parents) said almost the exactly same thing in 1994. Thus, it
seems as if the issue of using video games for educational purposes is still not fully
accepted and their implementation brings forth many concerns. It is also seen that we have
constantly regarded video games as having high potential and that their use in education
will be vital in the near future. However, these visions have remained the same as time
has passed and the "foreseeable" goal of implementation has still yet to be
reached, for we keep pushing the time line further into the future. This brings forth the
question of will this push back continue as years pass or will the educational potential
of video games be reached in the near future?
Video games are seen as a good learning tool because many think that they can teach
children in ways that their teachers are failing by sparking their minds, stimulating
their thinking, and inspiring their imaginations.
Educational Potential of Online Gaming
With the advent of online gaming, additional possibilities of using video
games as a learning tool have been brought forth. Although learning within a cooperative
group setting has been found to be extremely effective, designing educational games to
support multiple-players working together has received little attention. Using a
multi-player game format could provide the motivation that children need to learn and at
the same time enhance both the achievement and social interactions of the children. Once
again, much potential is seen in using video games as an educational tool but they have
received little of the attention which they deserve.