Video Game Attraction
Part of the attraction of video games is that they create a culture of
rules and simulations. In doing so, they represent microworlds complete unto
themselves (Provenzo 38). The images of these microworlds are easy to fall in love
with, allowing the player to function within a self-selected and artificial microworld.
Turkle has a similar view on the attractiveness of video games:
When you play a video game you enter into the world of the programmers
who made it. You have to do more than identify with a character on the screen. You must
act for it. Identification through action has a special kind of hold. Like playing a
sport, it puts people into a focused, and highly charged state of mind. For many people,
what is being pursued in the video game is not just a score, but an altered state (83).
Turkle describes this altered state as literally being a second
self. It is this altered state entering a microworld which makes video games
enjoyable and attractive to the game player.