New Problems
Potential problems have been created due to this new form of online
gaming. First, with the anonymity of the Net, players are able to bring in
ringers to play for them in online tournaments without anyone knowing the
difference. This is only a problem for the lower-class tournaments and will remain an
issue, for there are no foreseeable answers. Another problem that the professional gamers
must face are that unlike genuine sports that endure through the ages, the games
played by the stars of the PGL and other competitive bodies are inherently
short-livedas technology advances, games become outdated and are quickly replaced.
This high rate of turnover could translate into a turn-off for potential audiences (Fong
1998). One foreseeable solution is to determine a master not by a single game but
rather mastery of an entire genre.
Although ranking ladders and online tournaments promote competition, this competition can
become excessive, resulting in social problems. To attain a higher ranking one might spend
excessive time practicing or playing online. This severely takes away from the social
aspect of online gaming, for these gamers are solely concentrating on self-success.
Ranking systems also increase the addiction factor of online gaming because one desires to
be at the top of the ranking ladder. It is when the addiction factor sets in that the fear
of video games comes forth and becomes reality. These individuals have the potential of
becoming highly anti-social, having little to no off-line social life. These individuals
may also put aside any school work, concentrating solely on their online ranking. The
situation very closely mimics that of MUD addiction. Addiction is not a common occurrence
on either platform, but rather is the exception. However, when addiction does occur there
is tremendous concern about its negative effects.