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[Update Note: The implications of online gaming have continued to be an
important area of research since the original creation of this tutorial. An example
of this work can be found in a 2008 study published as part of the Pew
Internet and American Life Project.] Bates, Jason. A New Voice in
Gaming. PC Gamer January 1998: 360.
Bates, Jason. Lag and the Game Reviewer. PC Gamer May 1998: 175.
Bates, Jason. Will You Pay to Play? PC Gamer June 1997: 149.
Bates, Jason. Winners and Losers. PC Gamer March 1998: 189.
Bates, Jason. You Say You Want a Revolution? PC Gamer September 1996:
154.
Fong, Dennis. Pro Gaming: Is There a Future? PC Gamer May 1998: 176.
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Psychology, 5: 189-193.
.How to Make Friends and Kill Them. The Economist 18 October 1997:
supp. 12.
Kim, Amy Jo. Creating a Successful Online Gaming Community. 1997. http://www.naima.com/
Kushner, David. Let the Games Begin. Link April/May 1998: 24-26.
Multi-Player Gaming. Metaphors and the Net 1996. http://www.edventure.com/pods/mpgames.html
Murch, Steve. Games People Play. Microsoft Internet Magazine 16 June
1997. http://beta.home.microsoft.com/reading/archives/reading-6-16.asp
Oring, Sheryl. Game Makers Say Net Is All Wet. Wired 10 February 1998. http://www.wired.com/news/news/culture/story/10181.html
Peterson, John. The Future of Internet Games. MPath 26 November 1996. http://www.best.com/~siggraph/MeetingNotes/mpath.html
Pike, Stephen. Games People Play. The Sydney Morning Herald 18 February
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Demands 1997. http://www.nada.kth.se/~asa/Masevr/
Schoffel, Julian. Internet Games. Australian PC User 1996. http://www.artware.com.au/pcu_feb/offline/tutorial/NETGAMES.HTM
Sheff, David. Video Games: A Guide for Savvy Parents. New York: Random House, 1994.
Tapscott, Don. Growing Up Digital. New York: McGraw-Hill, 1998.
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