Resources













[Update Note:  The implications of online gaming have continued to be an important area of research since the original creation of this tutorial.  An example of this work can be found in a 2008 study published as part of the Pew Internet and American Life Project.]

Bates, Jason. “A New Voice in Gaming.” PC Gamer January 1998: 360.

Bates, Jason. “Lag and the Game Reviewer.” PC Gamer May 1998: 175.

Bates, Jason. “Will You Pay to Play?” PC Gamer June 1997: 149.

Bates, Jason. “Winners and Losers.” PC Gamer March 1998: 189.

Bates, Jason. “You Say You Want a Revolution?” PC Gamer September 1996: 154.

Fong, Dennis. “Pro Gaming: Is There a Future?” PC Gamer May 1998: 176.

Greenfield, Patricia Marks. Mind and Media. Cambridge: Harvard University Press, 1984.

Griffiths, Mark D. and Hunt, Nigel. (1995) Computer game playing in adolescence: prevalence and demographic indicators. Journal of Community and Applied Social Psychology, 5: 189-193.

.“How to Make Friends and Kill Them.” The Economist 18 October 1997: supp. 12.

Kim, Amy Jo. “Creating a Successful Online Gaming Community.” 1997. http://www.naima.com/

Kushner, David. “Let the Games Begin.” Link April/May 1998: 24-26.

“Multi-Player Gaming.” Metaphors and the Net 1996. http://www.edventure.com/pods/mpgames.html

Murch, Steve. “Games People Play.” Microsoft Internet Magazine 16 June 1997. http://beta.home.microsoft.com/reading/archives/reading-6-16.asp

Oring, Sheryl. “Game Makers Say Net Is All Wet.” Wired 10 February 1998. http://www.wired.com/news/news/culture/story/10181.html

Peterson, John. “The Future of Internet Games.” MPath 26 November 1996. http://www.best.com/~siggraph/MeetingNotes/mpath.html

Pike, Stephen. “Games People Play.” The Sydney Morning Herald 18 February 1997. http://www.smh.com.au/computers/archive/970218/news/970218-news1.html

Provenzo Jr., Eugene F. Video Kids. Cambridge: Harvard University Press, 1991.

Sandberg, Anders and Soderberg, Robert. “Computer Generation: Visions and Demands” 1997. http://www.nada.kth.se/~asa/Masevr/

Schoffel, Julian. “Internet Games.” Australian PC User 1996. http://www.artware.com.au/pcu_feb/offline/tutorial/NETGAMES.HTM

Sheff, David. Video Games: A Guide for Savvy Parents. New York: Random House, 1994.

Tapscott, Don. Growing Up Digital. New York: McGraw-Hill, 1998.

Turkle, Sherry. The Second Self. New York: Simon and Schuster, 1984.

Van Schie, Emil G. M. and Wiegman, Oene. (1997) Children and video games: leisure activities, aggression, social integration, and school performance. Journal of Applied Social Psychology, 27: 1175-1194.

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