Gaming is inherently social and playing games has been
closely linked with building relationships and social hierarchies throughout history. Not
only are games social activities, but many times the game itself is secondary to the
social experience. The introduction of video games took away from this social aspect of
playing games. Despite this absence of what has historically been an essential component
in games, video games have become extremely popular with the children of the 80's and
90's. Video games are now a permanent fixture in our culture, redefining the process by
which children mature and develop. Over the past few years, the big news for video games
has been the Internet, for it has allowed video games to return to their social roots via
multi-player gaming.
Attraction
The lure of multi-player gaming has been interacting with real people, not
artificial intelligence. Live opponents made gaming much more unpredictable and much more
enjoyable. Originally, however, the online gaming audience consisted solely of die-hard
players who were willing to put up with difficult installation and expensive fees. But
now, because of the growing popularity of the Internet, the above difficulties have been
disintegrating. Not only are potential game players connected to the Internet in large and
rapidly growing numbers, but their composition is much more diverse and many new gaming
possibilities have been created that were not available with non-Internet games.